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GoKu - 2010-06-01 18:03:40 |
A wiêc zaczynamy : Kod:local combat1 = createCombatObject() setCombatParam(combat1, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat1, COMBAT_PARAM_EFFECT, 4) setCombatFormula(combat1, COMBAT_FORMULA_LEVELMAGIC, -0.6, -50, -1.1, -80) local combat2 = createCombatObject() setCombatParam(combat2, COMBAT_PARAM_TYPE, COMBAT_FIREDAMAGE) setCombatParam(combat2, COMBAT_PARAM_EFFECT, 5) setCombatFormula(combat2, COMBAT_FORMULA_LEVELMAGIC, -0.6, -50, -1.1, -80) arr1 = { {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0}, {1, 1, 2, 1, 1}, {0, 0, 1, 0, 0}, {0, 0, 1, 0, 0} } arr2 = { {0, 0, 0, 0, 0}, {0, 1, 0, 1, 0}, {0, 0, 2, 0, 0}, {0, 1, 0, 1, 0}, {0, 0, 0, 0, 0} } local area1 = createCombatArea(arr1) local area2 = createCombatArea(arr2) setCombatArea(combat1, area1) setCombatArea(combat2, area2) local function onCastSpell1(parameters) doCombat(parameters.cid, parameters.combat1, parameters.var) end local function onCastSpell2(parameters) doCombat(parameters.cid, parameters.combat2, parameters.var) end function onCastSpell(cid, var) local parameters = { cid = cid, var = var, combat1 = combat1, combat2 = combat2 } addEvent(onCastSpell1, 300, parameters) addEvent(onCastSpell2, 300, parameters) end Nastêpnie wchodzimy do Data/Spells/Spells i wklejamy : |